Dance Battle Minigame FIX - Hint System
Greetings from Queen Mist and Queen Dani!
While we work on Last One Standing chapter 3 part 2, we have also taken it upon ourselves to address an issue that has been bugging us (and many others) for a long time. That issue being that the dance battle minigame, found in each conference, is next to impossible to beat!
We have received feedback on multiple occasions which would indicate that players share the sentiment. Memorizing the patterns is challenging enough, but to add insult to injury, if you make a single mistake, you have to begin the minigame all over again. For this reason, winning is a very difficult feat. Even our development team struggles with it!
That being said, we have taken the time to brainstorm ways to improve player experience with this disaster. Which led us to work out a Hint system!
How does it work? Well, we'll show you!
As usual, your opponent will dance, the first pattern being relatively simple (though they grow more complex as the rounds go on). But instead of being stuck memorizing everything and having to begin again if you didn't catch a move, you have the Hint button to save you! The Hint button appears after your opponent has finished dancing, and before you begin (once you start your dance, you no longer have access to Hints). Click on it to reveal the pattern!
You may only use it three times per game, so be careful! Of course, if you mess up, you still do have to begin again—but the Hint counter refreshes, starting you off at three again, so it isn't quite so brutal.
Note that this feature will be available with the release of chapter 3 part 2. Though we wish we could put out an update beforehand to give this to you immediately, we, unfortunately, cannot. We apologize for any inconvenience.
We hope this makes the minigame less dreadful! We know we're going to take advantage of this function during testing stages, so we welcome you to do the same! Recording your screen should no longer be necessary!
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Last One Standing: Royal Massacre
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